


Isn’t this a team effort? I swore Soap said I was leading this chase, yet Meat keeps running off into the middle of the gauntlet as if he is eager to piss into the wind. It’s not like Meat and Royce are helping me out all that much either. Three top investment pros open up about what it takes to get your video game funded. I could lower the difficulty, but that is beneath my standards - I am not letting this game beat me. I assume from living in such conditions they would be use to random gun fights, so why do they have to be a bunch of clueless lemmings running into my line of fire? Can’t they just pickup one of the hundreds of pistols lying around and give me a hand? Great, I shot one too many civies and now I have to reload the checkpoint. Everyone in this shantytown has a gun except for those chickenshit civilians. Man, what an unforgiving bitch.Īt every twist and turn of these damn streets I run into a dozen militia with enough firepower to rival Brazil’s own military. For some reason the game thinks this spot is a perfect place to save a checkpoint. Each second I try to rest some bastard throws a grenade while another asshole is taking puck shots at me from the rooftops. It’s almost a full company versus my lowly squad of three, yet for every two I kill another five fill in their ranks. They even have the audacity to blindfire behind doors - how is that fair? I admire Rojas’s cronies bravado as they run into my hail of bullets, but they should get the hint to give up after I fragged the thirtieth militant. Infinity Ward should have taken a page from Perfect Dark Zero, because this part is begging for painted arrows on the ground.Įnemies pop out of every nook and cranny imaginable like murderous whack-a-moles. I never asked to be a rat in a scientist’s maze. Why do I have to choose my own path? I was fine with the past games funneling me down a narrow corridor or fighting off endless waves of targets until help arrives. It’s too hard to understand the layout under such turmoil. How am I supposed to navigate this labyrinth? It’s never clear where I need to go, and half the time I end up back at the start. I must have gone to hell when I booted up Takedown, because there is no reason for this level to be this punishing and unforgiving during the first act. By the end of it all, a load of questions fill my head, but one floats to the top of the gunk: Who at Infinity Ward had the gall to design this monstrosity? Takedown in Modern Warfare 2 - commonly known as that damned favela level - manages to shove all sensibility I have down a garbage disposal until my temper clogs the drain. Aside from my younger sisters, it takes an act of God to push me over the edge. Join gaming leaders online at GamesBeat Summit Next this upcoming November 9-10.
